Search found 65 matches

by Incriminated
Sun Aug 25, 2013 7:40 pm
Forum: Report Bugs
Topic: Registry Corruption
Replies: 15
Views: 13051

Re: Registry Corruption

Whats the sense in deferr writes a whole day? You do not benefit when all data stacks the write-buffer, then it runs full and you are constantly in the situation that you need to flush... flushing happens at write speed of the disk, what turns you out same than without write-cache. The goal is to ch...
by Incriminated
Sun Aug 25, 2013 7:01 pm
Forum: Submit Suggestions
Topic: Confusing name-acronyms LFU-R/LRU
Replies: 1
Views: 3917

Confusing name-acronyms LFU-R/LRU

Good day, I have a very serious demand, without wanting to disrespect your freedom to name your function in the GUI, i like to have it more intuitive clear to a simple mind what LRU/LFU-R means. Sure the explanation in the Help is clear, but what I want is, to make the differ clearly by name in the ...
by Incriminated
Sun Aug 25, 2013 5:07 am
Forum: Technical Support
Topic: zero cache hits in games
Replies: 22
Views: 17030

Re: zero cache hits in games

Whatever LFU-R is the problem i see here.

If you want something to be read from cache on the second try, then it needs to be kept in cache at the very first read. (LRU)
SO you need to cache recent files, not frequently used ones.
by Incriminated
Sat Aug 24, 2013 4:46 pm
Forum: Technical Support
Topic: zero cache hits in games
Replies: 22
Views: 17030

Re: zero cache hits in games

BTW: The last 2 heros (FlyingCircus and AikenDrum) use LFU-R on all disks.... this naturally cannot work because reading the help enlightens: LFU-R (Least Frequently Used): Counts how often a cache block is needed. Cache blocks that are used least often will be discarded first. That menas you have t...
by Incriminated
Sat Aug 24, 2013 4:35 pm
Forum: Technical Support
Topic: zero cache hits in games
Replies: 22
Views: 17030

Re: zero cache hits in games

1. Well like i said I tried reloading the same data several times... my cache is 3GB in size, that's bigger than the memory footprint of any of those games so limited cache size shouldn't be the issue i hope (in case of MWO the cache is actually bigger than the game itself... and i already tried st...
by Incriminated
Sat Aug 24, 2013 4:26 pm
Forum: Technical Support
Topic: zero cache hits in games
Replies: 22
Views: 17030

Re: zero cache hits in games

sry
by Incriminated
Sat Aug 24, 2013 3:17 pm
Forum: Technical Support
Topic: anyway to pause/unpause cache
Replies: 1
Views: 2899

Re: anyway to pause/unpause cache

Which command line interface are you talking about, i dont know any!? the exe has no optional flag it can only start the gui. Re: [Plug-In] MiniPrimoCache - PrimoCache v0.9.1 (Volume / D Postby support » Fri Aug 02, 2013 8:59 am We'll definately provide a command-line interface (CLI) later. This is ...
by Incriminated
Thu Aug 15, 2013 7:55 am
Forum: Technical Support
Topic: zero cache hits in games
Replies: 22
Views: 17030

Re: zero cache hits in games

1. It only hits when files are read at least a second time.... in other words, when you fail in game and it has to re-load the same stuff again, then there is a chance, but... 2. usually if games have long re-load tasks they mostly read it from ram (cashing in game design), so a new disk read isnt n...
by Incriminated
Sat Aug 03, 2013 9:34 am
Forum: Technical Support
Topic: [Plug-In] MiniPrimoCache - PrimoCache v0.9.1 (Volume / Disk)
Replies: 5
Views: 6386

Re: [Plug-In] MiniPrimoCache - PrimoCache v0.9.1 (Volume / D

Im a little curious about allowance.

I cant see any licence information, wether on the homepage or in the installation folder for fancycache/primochache.

Im scared to programm anything for such. Do not want to be sued.
by Incriminated
Fri Jul 26, 2013 11:38 am
Forum: Technical Support
Topic: Next Version?
Replies: 95
Views: 1019495

Re: Next Version?

Somebody heared your beggin :D 0.9.1 is there... with invisible memory support.